Totally unrelated to my blog (I’ve never used this program beyond installing it), but if you’re having trouble running Emofuri (えもふり）, here is what you need to do to run it:
1. Set your computer’s system locale to Japan (in Windows, this is under Region and Language —> Administrative). Restart.
2. Now install Emofuri. If you’ve already installed it pre-system locale change, reinstall it (just run the install file again).
3, The first wall of text is the end user agreement, so check the box and continue or it will just close the program.
If you’re getting error messages or don’t know what’s going on, here’s what their System Q&A has to say:
Q1. I get the error message, “There is no d3dx9_43.dll, so the program can’t start. (「コンピューターにd3dx9_43.dllがないため、プログラムを開始できません……」)
You might not have Direct X installed properly.
Please install Direct X from the Window’s Download Center.
Q2. The toolkit won’t start. It crashes right on startup.
It’s probably either Direct X not being installed/updated properly, or your antivirus conflicts.
First try to update your direct X, and if that doesn’t work try temporarily stopping your antivirus software.
Q3.I can’t find the SDK or templates!
They’re under the ‘m2tools CheeseWare’ folder set.
You can also access these files from the start menu.
Also, SDK functionality is only available after purchase.
Q4. Can I use motions I made in the Trial Version, in the Paid Version?
You cannot use characters you can made in the Trial Version in the Paid Version.
(psd files and mesh transformation data, however, can be used.)
We can convert mmo files made in the Trial Version to m2 format free of charge. Feel free to fill out our support form.
Q5. How do you request additional option plans?
You can jump to the request form under Help -> Option Plan Request Form (ヘルプ —> オプションプラン押し込み)
Q6. I want to share my sample movie with the public…
We don’t have any limits to how you share your work with the public.
However, you cannot put characters you have created with the Trial Version into commercial software.
Q7. Tell me about the official SDK.
For the first device’s copy, you can use the optional plan free of charge. However, you will be charged for multiple devices.
Right now, you can use it in junction with:
- Windows(DirectX SDK, 吉里吉里2[KiriKiri Visual Novel Engine]/KAG3 )
- iOS(iOS SDK, Unity Pro)
- Android(NDK, Native Activity, Unity Pro)
Q9. What sort of games and applications can I use my Motions with?
With our SDK you can control the finite motions of a character’s face like the mouth, eyebrow, eyes, etc. to show facial expression, and uses pre programmed physics to create effects like the fluttering of a breath, and the swaying of hair.
Thus, by setting the coordinates of the character’s facial features, and using timeline features to control playback, you can create scripts and movement as smooth as any adventure game.
(an image here shows some ways in which a character is brought into a game, by create specific movesets for her on the PC and triggering them in a PSP application)
Now if only I could draw so I could try this crazy thing out